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Imprimer - Spinning Message - JavaScriptBank.com

Version complète: jsB@nk » Texte » Animation » Spinning Message
URL: https://www.javascriptbank.com/spinning-message.html

Spinning Message © JavaScriptBank.comQu'en est-il de bonnes relations publiques pour IE du VML (Vector Markup Language) de technologie? Message Spinning 3D utilise pour afficher/rotation des messages sur le haut de la page via une circulaire animation. Tout, de la taille du cercle pour les couleurs du texte peut être personnalisé. Un bon script pour capturer l'attention des gens.

Version complète: jsB@nk » Texte » Animation » Spinning Message
URL: https://www.javascriptbank.com/spinning-message.html



CSS
<STYLE>v\:* {BEHAVIOR: url(#default#VML)}</STYLE><!--    This script downloaded from www.JavaScriptBank.com    Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->


JavaScript
<SCRIPT language=javascript><!--// USER FUNCTIONS function Effect1(){F_StartPosx = 420; F_StartPosy = 250; F_RadiusX = 100; F_RadiusY = 100; F_Start = 180F_End = 360; F_Step = 10; F_Fullcircle = 1; F_Direction = 1T_StartPosx = 420; T_StartPosy = 250; T_RadiusX = 100; T_RadiusY = 100; T_Start = 0T_End = 360; T_Step = 10; T_Fullcircle = 1; T_Direction = 1Scrolling=0Text_Scroll = 10text.string = "Spinning"Initialise()}// END USER FUNCTIONS // MAIN FUNCTIONS function Initialise(){if(F_Direction==1){F_Radian=0.017453292519943295} // Clockwiseelse{F_Radian= -0.017453292519943295 } // Anti-ClockwiseF_Start_Angle = F_Radian * F_StartF_Step_Angle = F_Radian * F_StepF_End_Angle = F_Radian * F_EndF_A=F_Start_AngleF_cx=F_StartPosx//+RadiusF_cy=F_StartPosy//+RadiusF_timer=""F_MoveArc()if(T_Direction==1){T_Radian=0.017453292519943295} // Clockwiseelse{T_Radian= -0.017453292519943295 } // Anti-ClockwiseT_Start_Angle = T_Radian * T_StartT_Step_Angle = T_Radian * T_StepT_End_Angle = T_Radian * T_EndT_A=T_Start_AngleT_cx=T_StartPosx//+RadiusT_cy=T_StartPosy//+RadiusT_timer=""T_MoveArc()document.getElementById("obj").style.visibility="visible"}function F_MoveArc(){clearTimeout(F_timer)F_A+=F_Step_AngleF_cos=Math.cos(F_A)F_sin=Math.sin(F_A)F_PosX=(F_RadiusX*F_cos)+F_cxF_PosY=(F_RadiusY*F_sin)+F_cyobj.from=parseInt(F_PosX/1.3333)+','+parseInt(F_PosY/1.3333)Scroll_Text() // if(F_Direction==1){if(F_Fullcircle==1){F_whole()F_timer=setTimeout("F_MoveArc()",100)return}F_reverse_clockwise()}else{if(F_Fullcircle==1){F_whole()F_timer=setTimeout("F_MoveArc()",100)return}F_reverse_anti_clockwise()}F_timer=setTimeout("F_MoveArc()",100)} function F_reverse_clockwise(){ // Reverse path in Clockwise directionif(F_A>F_End_Angle || F_A<F_Start_Angle){F_Step_Angle = -F_Step_Anglereturn}}function F_reverse_anti_clockwise(){ // Reverse path in Anti-Clockwise directionif(F_A<F_End_Angle || F_A>F_Start_Angle){F_Step_Angle = -F_Step_Anglereturn}}function F_whole(){if(F_Direction==1){if(F_End_Angle>360){F_End_Angle=F_Start_Angle}else{if(F_Direction==0){if(F_End_Angle<0){F_End_Angle=F_Start_Angle}}}}}function T_MoveArc(){clearTimeout(T_timer)T_A+=T_Step_AngleT_cos=Math.cos(T_A)T_sin=Math.sin(T_A)T_PosX=(T_RadiusX*T_cos)+T_cxT_PosY=(T_RadiusY*T_sin)+T_cyobj.to=parseInt(T_PosX/1.3333)+','+parseInt(T_PosY/1.3333) if(T_Direction==1){if(T_Fullcircle==1){T_whole()T_timer=setTimeout("T_MoveArc()",100)return}T_reverse_clockwise()}else{if(T_Fullcircle==1){T_whole()T_timer=setTimeout("T_MoveArc()",100)return}T_reverse_anti_clockwise()}T_timer=setTimeout("T_MoveArc()",100)} function T_reverse_clockwise(){ // Reverse path in Clockwise directionif(T_A>T_End_Angle || T_A<T_Start_Angle){T_Step_Angle = -T_Step_Anglereturn}}function T_reverse_anti_clockwise(){ // Reverse path in Anti-Clockwise directionif(T_A<T_End_Angle || T_A>T_Start_Angle){T_Step_Angle = -T_Step_Anglereturn}}function T_whole(){if(T_Direction==1){if(T_End_Angle>360){T_End_Angle=T_Start_Angle}else{if(T_Direction==0){if(T_End_Angle<0){T_End_Angle=T_Start_Angle}}}}}// END MAIN FUNCTIONS //SCROLL FUNCTIONS txt=new Array()txt[0]="This function"txt[1]="Is still under"txt[2]="Construction"txt[3]="But should be"txt[4]="Ready soon"index=0Scrolling=0//Text_Scroll = 0 // position at which the text is changed, added to user functionsfunction Scroll_Text(){if(Scrolling==0){index=0return}if(index==txt.length){index=0}Text_Change_Position=Math.floor(Math.acos(F_cos)/F_Radian) // convert to degrees and round upstep=F_StepDisplay.innerText="Position "+Text_Change_Position+" Change at "+Text_Scroll//Math.floor(Text_Scroll/step)*stepif(Text_Change_Position== Text_Scroll){text.string=txt[index]index++}}//END SCROLL FUNCTIONS setTimeout("Effect1()",1000)// --></SCRIPT><!--[if gte mso 9]><xml><o:shapedefaults v:ext="edit" spidmax="1027"/></xml><![endif]--><!--    This script downloaded from www.JavaScriptBank.com    Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->