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Phiên bản đầy đủ: jsB@nk » Chữ » Hoạt hóa » Chữ trượt
URL: https://www.javascriptbank.com/float-a-message-across-the-screen.html

Chữ trượt © JavaScriptBank.comMột đoạn mã JavaScript khác để tạo hiệu ứng chữ truợt từ phải sang trái trên website.

Phiên bản đầy đủ: jsB@nk » Chữ » Hoạt hóa » Chữ trượt
URL: https://www.javascriptbank.com/float-a-message-across-the-screen.html



CSS
<style type="text/css">#container {   position:relative; visibility:hidden;   margin:2em auto; width:80%; height:30px; overflow:hidden   }#floatDiv {   position:absolute; visibility:hidden;   width:400px; left:0; top:0; z-index:1;   text-align:left; font-weight:bold; color:#337  }</style><!--    This script downloaded from www.JavaScriptBank.com    Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->


HTML
<script>floatObject.holder = [];// arguments: id, left, top, direction, speed (pixels per loop), delay for restart or null, optional end functionfunction floatObject(id,x,y,dir,sp,d,fn) {  this.el = document.getElementById? document.getElementById(id): null;  if (!this.el) return;  var px = window.opera? 0: "px";  this.id = id; this.xOff = x; this.yOff = y;  this.el.style.left = x + px; this.el.style.top = y + px;  this.el.style.visibility = "visible";   this.speed = sp; this.ctr = 0; this.active = true;  if (fn) this.onFloatEnd = fn; this.delay = d;  if (!fn && !d) this.onFloatEnd = function() { this.el = null; this.active = false; };  this.prop = (dir == "left" || dir == "right")? "left": "top";  if (dir == "left" || dir == "up") this.speed = -sp;  floatObject.holder[floatObject.holder.length] = this;  if (!floatObject.Canvas.width || !floatObject.Canvas.height) floatObject.Canvas = floatObject.getDimensions();}floatObject.prototype.do_float = function() {  var cur;  switch (this.prop) {    case "left":      cur = parseInt( this.el.style.left );      if ( ( this.speed > 0 && cur < floatObject.Canvas.width + this.el.offsetWidth )           || ( this.speed < 0 && cur > -this.el.offsetWidth ) ) {        this.el.style.left = parseInt(this.el.style.left) + this.speed + "px";      } else {        if (this.delay) this.hold_and_reset(this.xOff);        this.onFloatEnd(this);      }    break;    case "top":      cur = parseInt( this.el.style.top );      if ( ( this.speed > 0 && cur < floatObject.Canvas.height + this.el.offsetHeight )           || ( this.speed < 0 && cur > -this.el.offsetHeight ) ) {        this.el.style.top = parseInt(this.el.style.top) + this.speed + "px";      } else {        if (this.delay) this.hold_and_reset(this.yOff);        this.onFloatEnd(this);      }    break;  }}floatObject.prototype.hold_and_reset = function(nOff) {  if ( this.ctr < this.delay/floatObject.callRate ) {    this.el.style.visibility = "hidden";    this.ctr++;  } else {     this.el.style[this.prop] = nOff + "px";     this.el.style.visibility = "visible";    this.ctr = 0;   }}floatObject.prototype.onFloatEnd = function(){};floatObject.callRate = 20;floatObject.timer = window.setInterval("floatObject.control()", floatObject.callRate);// Handle all instances with one timer - idea from youngpup.netfloatObject.control = function() {  var i, curObj;  for (i=0; curObj = floatObject.holder[i]; i++)     if ( curObj && curObj.active ) curObj.do_float();}floatObject.Canvas = {}; // See last line of constructor// for obtaining largest of window and document width/heightfloatObject.getDimensions = function() {  var winWd=0, winHt=0, docWd=0, docHt=0;    if (window.innerWidth) winWd = window.innerWidth - 18;else if (document.documentElement && document.documentElement.clientWidth) winWd = document.documentElement.clientWidth;else if (document.body && document.body.clientWidth) winWd = document.body.clientWidth;      if (window.innerHeight) winHt = window.innerHeight - 18;else if (document.documentElement && document.documentElement.clientHeight) winHt = document.documentElement.clientHeight;else if (document.body && document.body.clientHeight) winHt = document.body.clientHeight;      if (document.width) docWd = document.width;  else if (document.body)     docWd = Math.max(document.body.scrollWidth, document.body.offsetWidth);      if (document.height) docHt = document.height;  else if (document.body)     docHt = Math.max(document.body.scrollHeight, document.body.offsetHeight);      return {    width:  Math.max(winWd, docWd),    height: Math.max(winHt, docHt)  }}if (window.addEventListener)  window.addEventListener("resize", function(){ floatObject.Canvas = floatObject.getDimensions() }, "false");else if (window.attachEvent)  window.attachEvent("onresize", function(){ floatObject.Canvas = floatObject.getDimensions() } );</script><script type="text/javascript">if (document.getElementById) {  // get width of window/doc to place floatDiv off screen on right  floatObject.Canvas = floatObject.getDimensions();  if (floatObject.Canvas.width) { // no op6 (?)    // arguments: id, left, top, direction, speed (pixels per loop), delay for restart or null    new floatObject("floatDiv", floatObject.Canvas.width , 0, "left", 2, 4000);    document.getElementById("container").style.visibility = "visible";  }}</script><!--    This script downloaded from www.JavaScriptBank.com    Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->