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Imprimer - TicTac 3D - JavaScriptBank.com

Version complète: jsB@nk » Game » Tic tac toe » TicTac 3D
URL: https://www.javascriptbank.com/tictac-3d-index.html

TicTac 3D © JavaScriptBank.comJouez cette version 3-D de tic-tac-toe. Jouer contre un ami ou l'ordinateur. Obtenez les 4 dans une rangée pour gagner!

Version complète: jsB@nk » Game » Tic tac toe » TicTac 3D
URL: https://www.javascriptbank.com/tictac-3d-index.html



JavaScript
<SCRIPT LANGUAGE="JavaScript">// Lutz Tautenhahn (lutz.tautenhahn@wirtschaft.tu-chemnitz.de)<!-- Beginvar i, j, k, RotAng, XMouseOver, YMouseOver, LastEvent, IsOver=true,IsStart0;var Max, NDraw, Start, I_Sel, J_Sel, Start0;var NeedBallDown, MoveCount, MaxMoveCount;IsPlayer = new Array(2);Level = new Array(2); Fld = new Array(4);for (i=0; i<4; i++) Fld[i] = new Array(4);for (i=0; i<4; i++){ for (j=0; j<4; j++) Fld[i][j] = new Array(4); }ScreenFld = new Array(4);for (i=0; i<4; i++) ScreenFld[i] = new Array(4);for (i=0; i<4; i++){ for (j=0; j<4; j++) ScreenFld[i][j] = new Array(2); }FldCount = new Array(4);for (i=0; i<4; i++) FldCount[i] = new Array(4);Value = new Array(4);for (i=0; i<4; i++) Value[i] = new Array(4);History = new Array(64);for (i=0; i<64; i++) History[i] = new Array(2);Pic= new Array(4);Pic[0] = new Image(); Pic[0].src = "tt3d_0.gif";Pic[1] = new Image(); Pic[1].src = "tt3dred.gif";Pic[2] = new Image(); Pic[2].src = "tt3d_1.gif";Pic[3] = new Image(); Pic[3].src = "tt3dblue.gif";IsStart0=true;IsPlayer[0]=true;IsPlayer[1]=false;Level[0]=2;Level[1]=3;function Init(){ var ii, jj, kk; for (ii=0; ii<4; ii++) { for (jj=0; jj<4; jj++){ for (kk=0; kk<4; kk++) Fld[ii][jj][kk]=0; FldCount[ii][jj]=0; } }if (IsStart0) Start0=true; else Start0=false; LastEvent="";NeedBallDown=0; I_Sel=-1; J_Sel=-1; MoveCount=0; MaxMoveCount=0;RotAng=0; XMouseOver=-1; YMouseOver=-1; RefreshScreen(); IsOver=false;}function SetOption(nn, mm){ if (nn<2) { if (mm==0) IsPlayer[nn]=true; else IsPlayer[nn]=false;} else IsStart0=mm; }function SetLevel(nn, mm){ Level[nn]=mm;}function Timer(){ if (IsOver) return; if (NeedBallDown==0) { if((((MoveCount+Start0)%2==1)&&(IsPlayer[0]))||(((MoveCount+Start0)%2==0)&&(IsPlayer[1]))); else { if(LastEvent=="") GetBestMove(((MoveCount+1+Start0)%2)*2-1); if(LastEvent=="TurnLeft") { TurnLeft(); LastEvent=""; } if(LastEvent=="TurnRight") { TurnRight(); LastEvent=""; } if(LastEvent=="Back") { Back(); LastEvent=""; } if (LastEvent=="Replay"){ Replay(); LastEvent=""; } } } if (NeedBallDown>0) { if(Fld[I_Sel][J_Sel][NeedBallDown-1]==0) { if (NeedBallDown<4)window.document.images[13*(YMouseOver+3-NeedBallDown)+XMouseOver].src =Pic[2].src; if ((MoveCount+Start0)%2==1)window.document.images[13*(YMouseOver+4-NeedBallDown)+XMouseOver].src =Pic[1].src; elsewindow.document.images[13*(YMouseOver+4-NeedBallDown)+XMouseOver].src =Pic[3].src; } if (NeedBallDown>1) { if(Fld[I_Sel][J_Sel][NeedBallDown-2]!=0) NeedBallDown=1; } if(NeedBallDown==1) {window.document.OptionsForm.Moves.value=MoveCount+1; MakeMove(); }NeedBallDown--; }}function TurnLeft(){ if (NeedBallDown>0) { LastEvent="TurnLeft"; return; } RotAng--; if(RotAng<0) RotAng=7; RefreshScreen();}function TurnRight(){ if (NeedBallDown>0) { LastEvent="TurnRight"; return; } RotAng++;if (RotAng>7) RotAng=0; RefreshScreen();}function Back(){ if (NeedBallDown>0) { LastEvent="Back"; return; } if(MoveCount>0) { IsOver=false; MoveCount--; varii=History[MoveCount][0]; var jj=History[MoveCount][1]; varkk=--FldCount[ii][jj]; Fld[ii][jj][kk]=0;window.document.OptionsForm.Moves.value=MoveCount; RefreshPic(ii, jj,kk); }}function Replay(){ if (NeedBallDown>0) { LastEvent="Replay"; return; } if(MoveCount<MaxMoveCount) { I_Sel=History[MoveCount][0];J_Sel=History[MoveCount][1];window.document.OptionsForm.Moves.value=MoveCount+1; MakeMove();RefreshPic(I_Sel, J_Sel, FldCount[I_Sel][J_Sel]-1); }}function MakeMove(){ var ccol, kk; ccol=((MoveCount+1+Start0)%2)*2-1;kk=FldCount[I_Sel][J_Sel]++; Fld[I_Sel][J_Sel][kk]=ccol; if(History[MoveCount][0]!=I_Sel) { History[MoveCount][0]=I_Sel;MaxMoveCount=MoveCount+1; } if (History[MoveCount][1]!=J_Sel) {History[MoveCount][1]=J_Sel; MaxMoveCount=MoveCount+1; } MoveCount++;if (MaxMoveCount<MoveCount) MaxMoveCount=MoveCount;IsOver=IsWinning(I_Sel, J_Sel, kk, ccol); if (IsOver) { if (ccol<0)alert("Red has won !"); else alert("Blue has won !"); } else { if(MoveCount==64) { IsOver=true; alert("Draw !"); } }}function GetBestMove(theCol){ var ii, jj, kk, zz, vv, vvbest, nn, cc=theCol; variiw,jjw,kkw,wwcount; var LLevel=Level[(MoveCount+1+Start0)%2];I_Sel=-1; J_Sel=-1; for (ii=0; ii<4; ii++) { for (jj=0; jj<4;jj++) { if ((kk=FldCount[ii][jj])<4) { Fld[ii][jj][kk]=cc; if(IsWinning(ii, jj, kk, cc)) { Fld[ii][jj][kk]=0; Select(ii, jj);return; } Fld[ii][jj][kk]=0; } } } nn=0; for (ii=0; ii<4; ii++) {for (jj=0; jj<4; jj++) { Value[ii][jj]=0; if((kk=FldCount[ii][jj])<4) { nn++; Fld[ii][jj][kk]=-cc; if(IsWinning(ii, jj, kk, -cc)) { Fld[ii][jj][kk]=0; Select(ii, jj);return; } Fld[ii][jj][kk]=0; } } } if (LLevel>2) { for (ii=0;ii<4; ii++) { for (jj=0; jj<4; jj++) { if((kk=FldCount[ii][jj])<4) { wwcount=0; Fld[ii][jj][kk]=cc; if(kk<3) { if ((wwcount=CanWin(ii,jj,kk+1,cc))==2) {Fld[ii][jj][kk]=0; Select(ii, jj); return; } } if (wwcount>=0) { for(iiw=0; iiw<4; iiw++) { for (jjw=0; jjw<4; jjw++) { if((kkw=FldCount[iiw][jjw])<4) { if (!((ii==iiw)&&(jj==jjw))){ Fld[iiw][jjw][kkw]=cc; if (IsWinning(iiw, jjw, kkw, cc)) wwcount++;Fld[iiw][jjw][kkw]=0; if (wwcount>1) { Fld[ii][jj][kk]=0; Select(ii,jj); return; } } } } } } Fld[ii][jj][kk]=0; } } } } if (LLevel>3) {for (ii=0; ii<4; ii++) { for (jj=0; jj<4; jj++) { if((kk=FldCount[ii][jj])<4) { vv=0; Fld[ii][jj][kk]=cc; if (kk<3) {Fld[ii][jj][kk+1]=-cc; if (IsWinning(ii, jj, kk+1, -cc)) vv=-1;Fld[ii][jj][kk+1]=0; } if (vv==0) { Fld[ii][jj][kk]=-cc; if(kk<3) {Fld[ii][jj][kk+1]=cc; if (IsWinning(ii, jj, kk+1, cc))Value[ii][jj]=-200; Fld[ii][jj][kk+1]=0; } for (iiw=0; iiw<4; iiw++){ for (jjw=0; jjw<4; jjw++) { if ((kkw=FldCount[iiw][jjw])<4) {if (!((ii==iiw)&&(jj==jjw))) { if((vv=CanWin(iiw,jjw,kkw,-cc))==2) { Fld[ii][jj][kk]=0; Select(ii, jj);return; } if (vv==-1) Value[ii][jj]=-100; } } } } Fld[ii][jj][kk]=cc;if (kk<3) { Fld[ii][jj][kk+1]=-cc; for (iiw=0; iiw<4; iiw++) {for (jjw=0; jjw<4; jjw++) { if ((kkw=FldCount[iiw][jjw])<4) { if(!((ii==iiw)&&(jj==jjw))) { if (CanWin(iiw,jjw,kkw,-cc)==2)Value[ii][jj]=-5000; } } } } Fld[ii][jj][kk+1]=0; } }Fld[ii][jj][kk]=0; } } } } if (nn==0) { IsOver=true; return; } zz=0;nn=0; for (ii=0; ii<4; ii++) { for (jj=0; jj<4; jj++) { if((kk=FldCount[ii][jj])<4) { Fld[ii][jj][kk]=cc; if (kk<3) {Fld[ii][jj][kk+1]=-cc; if (IsWinning(ii, jj, kk+1, -cc)) { vv=-8100;Fld[ii][jj][kk+1]=0; } else { Fld[ii][jj][kk+1]=0; vv=GetValue(ii, jj,kk, cc); } } else vv=GetValue(ii, jj, kk, cc); if (LLevel<2)vv%=200; if (LLevel<3) vv+=Math.floor(Math.random()*108); if(LLevel==3) vv+=Math.floor(Math.random()*27); Value[ii][jj]+=vv; if(zz==0) vvbest=Value[ii][jj]; zz++; if (Value[ii][jj]==vvbest) nn++; if(Value[ii][jj]>vvbest) { nn=1; vvbest=Value[ii][jj]; }Fld[ii][jj][kk]=0; } } } zz=Math.floor(Math.random()*nn); nn=-1; for(ii=0; ii<4; ii++) { for (jj=0; jj<4; jj++) { if((kk=FldCount[ii][jj])<4) { if (vvbest==Value[ii][jj]) { nn++; if(nn==zz) { Select(ii, jj); return; } } } } }}function CanWin(ii, jj, kk, cc){ var kkl, kkk=kk-1; var vv=0; do { kkk++; Fld[ii][jj][kkk]=-cc; if((IsWinning(ii, jj, kkk, -cc))) { for (kkl=kk; kkl<=kkk; kkl++)Fld[ii][jj][kkl]=0; if (kkk==kk) return(-1); else return(vv); }Fld[ii][jj][kkk]=cc; if ((IsWinning(ii, jj, kkk,cc))&&(kkk<3)) { if (kkk==kk) vv++; Fld[ii][jj][kkk]=-cc;Fld[ii][jj][kkk+1]=cc; if ((IsWinning(ii, jj, kkk+1, cc))) { for(kkl=kk; kkl<=kkk+1; kkl++) Fld[ii][jj][kkl]=0; return(2); }Fld[ii][jj][kkk+1]=0; } Fld[ii][jj][kkk]=-cc; } while (kkk<3); for(kkl=kk; kkl<=kkk; kkl++) Fld[ii][jj][kkl]=0; return(vv);}function GetValue(ii, jj, kk, ccol){ var ll, cc, ccount1, ccount2, vval=0; var dd1, dd2, ddv, ddd, ddr; if(MoveCount%2==0) { dd1=1; dd2=1; ddv=(3-kk)*2; ddd=4; ddr=4; if (kk==2){ ddd=8; ddr=8; } } else { dd1=1; dd2=1; ddv=(3-kk)*(3-kk)+1; ddd=4;ddr=4; if (kk==2) { ddd=8; ddr=8; } } var ss1=0; var ss2=0; varww1count=3*dd1; var ww1=0; var ww2count=2*dd2; var ww2=0; ccount1=0;ccount2=0; for (ll=0; ll<4; ll++) { if ((cc=Fld[ll][jj][kk])==ccol)ccount1+=dd1; if (cc==-ccol) ccount2+=dd2; } if((ccount1>dd1)&&(ccount2>0)); else {vval+=(ccount1+1)*(ccount2+1)*ddv; ss1+=ccount1-dd1; ss2+=ccount2; if(ccount1>=ww1count) ww1++; if (ccount2>=ww2count) ww2++; }ccount1=0; ccount2=0; for (ll=0; ll<4; ll++) { if((cc=Fld[ii][ll][kk])==ccol) ccount1+=dd1; if (cc==-ccol) ccount2+=dd2;} if ((ccount1>dd1)&&(ccount2>0)); else {vval+=(ccount1+1)*(ccount2+1)*ddv; ss1+=ccount1-dd1; ss2+=ccount2; if(ccount1>=ww1count) ww1++; if (ccount2>=ww2count) ww2++; }ccount1=0; ccount2=0; for (ll=0; ll<=kk; ll++) { if((cc=Fld[ii][jj][ll])==ccol) ccount1+=dd1; if (cc==-ccol) ccount2+=dd2;} if ((ccount1>dd1)&&(ccount2>0)); else {vval+=(ccount1+1)*(ccount2+1)*ddv; ss1+=ccount1-dd1; ss2+=ccount2; if(ccount1>=ww1count) ww1++; if (ccount2>=ww2count) ww2++; } if(jj==kk) { ccount1=0; ccount2=0; for (ll=0; ll<4; ll++) { if((cc=Fld[ii][ll][ll])==ccol) ccount1+=dd1; if (cc==-ccol) ccount2+=dd2;} if ((ccount1>dd1)&&(ccount2>0)); else {vval+=(ccount1+1)*(ccount2+1)*ddd; ss1+=ccount1-dd1; ss2+=ccount2; if(ccount1>=ww1count) ww1++; if (ccount2>=ww2count) ww2++; } } if((3-jj)==kk) { ccount1=0; ccount2=0; for (ll=0; ll<4; ll++) { if((cc=Fld[ii][3-ll][ll])==ccol) ccount1+=dd1; if (cc==-ccol)ccount2+=dd2; } if ((ccount1>dd1)&&(ccount2>0)); else {vval+=(ccount1+1)*(ccount2+1)*ddd; ss1+=ccount1-dd1; ss2+=ccount2; if(ccount1>=ww1count) ww1++; if (ccount2>=ww2count) ww2++; } } if(ii==kk) { ccount1=0; ccount2=0; for (ll=0; ll<4; ll++) { if((cc=Fld[ll][jj][ll])==ccol) ccount1+=dd1; if (cc==-ccol) ccount2+=dd2;} if ((ccount1>dd1)&&(ccount2>0)); else {vval+=(ccount1+1)*(ccount2+1)*ddd; ss1+=ccount1-dd1; ss2+=ccount2; if(ccount1>=ww1count) ww1++; if (ccount2>=ww2count) ww2++; } } if((3-ii)==kk) { ccount1=0; ccount2=0; for (ll=0; ll<4; ll++) { if((cc=Fld[3-ll][jj][ll])==ccol) ccount1+=dd1; if (cc==-ccol)ccount2+=dd2; } if ((ccount1>dd1)&&(ccount2>0)); else {vval+=(ccount1+1)*(ccount2+1)*ddd; ss1+=ccount1-dd1; ss2+=ccount2; if(ccount1>=ww1count) ww1++; if (ccount2>=ww2count) ww2++; } } if(jj==ii) { ccount1=0; ccount2=0; for (ll=0; ll<4; ll++) { if((cc=Fld[ll][ll][kk])==ccol) ccount1+=dd1; if (cc==-ccol) ccount2+=dd2;} if ((ccount1>dd1)&&(ccount2>0)); else {vval+=(ccount1+1)*(ccount2+1)*ddd; ss1+=ccount1-dd1; ss2+=ccount2; if(ccount1>=ww1count) ww1++; if (ccount2>=ww2count) ww2++; } } if((3-jj)==ii) { ccount1=0; ccount2=0; for (ll=0; ll<4; ll++) { if((cc=Fld[ll][3-ll][kk])==ccol) ccount1+=dd1; if (cc==-ccol)ccount2+=dd2; } if ((ccount1>dd1)&&(ccount2>0)); else {vval+=(ccount1+1)*(ccount2+1)*ddd; ss1+=ccount1-dd1; ss2+=ccount2; if(ccount1>=ww1count) ww1++; if (ccount2>=ww2count) ww2++; } } if((ii==jj)&&(jj==kk)) { ccount1=0; ccount2=0; for (ll=0;ll<4; ll++) { if ((cc=Fld[ll][ll][ll])==ccol) ccount1+=dd1; if(cc==-ccol) ccount2+=dd2; } if((ccount1>dd1)&&(ccount2>0)); else {vval+=(ccount1+1)*(ccount2+1)*ddr; ss1+=ccount1-dd1; ss2+=ccount2; if(ccount1>=ww1count) ww1++; if (ccount2>=ww2count) ww2++; } } if((ii==kk)&&((3-jj)==kk)) { ccount1=0; ccount2=0; for (ll=0;ll<4; ll++) { if ((cc=Fld[ll][3-ll][ll])==ccol) ccount1+=dd1; if(cc==-ccol) ccount2+=dd2; } if((ccount1>dd1)&&(ccount2>0)); else {vval+=(ccount1+1)*(ccount2+1)*ddr; ss1+=ccount1-dd1; ss2+=ccount2; if(ccount1>=ww1count) ww1++; if (ccount2>=ww2count) ww2++; } } if((ii==jj)&&(jj==(3-kk))) { ccount1=0; ccount2=0; for (ll=0;ll<4; ll++) { if ((cc=Fld[ll][ll][3-ll])==ccol) ccount1+=dd1; if(cc==-ccol) ccount2+=dd2; } if((ccount1>dd1)&&(ccount2>0)); else {vval+=(ccount1+1)*(ccount2+1)*ddr; ss1+=ccount1-dd1; ss2+=ccount2; if(ccount1>=ww1count) ww1++; if (ccount2>=ww2count) ww2++; } } if(((3-ii)==kk)&&(jj==kk)) { ccount1=0; ccount2=0; for (ll=0;ll<4; ll++) { if ((cc=Fld[3-ll][ll][ll])==ccol) ccount1+=dd1; if(cc==-ccol) ccount2+=dd2; } if((ccount1>dd1)&&(ccount2>0)); else {vval+=(ccount1+1)*(ccount2+1)*ddr; ss1+=ccount1-dd1; ss2+=ccount2; if(ccount1>=ww1count) ww1++; if (ccount2>=ww2count) ww2++; } } if(ww1>1) vval+=ww1*4000; if (ss1>3*dd1) vval+=(ss1-3*dd1)*20; if((ww2>=1)&&(ss2>2*dd2)) vval+=(ss2-2*dd2)*(kk+1)*50; if(ww2>1) vval+=ww2*500; return(vval);}function IsWinning(ii, jj, kk, ccol){ var ll, ccount; ccount=0; for (ll=0; ll<4; ll++) { if(Fld[ll][jj][kk]==ccol) ccount++; } if (ccount==4) return(true);ccount=0; for (ll=0; ll<4; ll++) { if (Fld[ii][ll][kk]==ccol)ccount++; } if (ccount==4) return(true); ccount=0; for (ll=0;ll<=kk; ll++) { if (Fld[ii][jj][ll]==ccol) ccount++; } if(ccount==4) return(true); if (jj==kk) { ccount=0; for (ll=0; ll<4;ll++) { if (Fld[ii][ll][ll]==ccol) ccount++; } if (ccount==4)return(true); } if ((3-jj)==kk) { ccount=0; for (ll=0; ll<4; ll++) {if (Fld[ii][3-ll][ll]==ccol) ccount++; } if (ccount==4) return(true); }if (ii==kk) { ccount=0; for (ll=0; ll<4; ll++) { if(Fld[ll][jj][ll]==ccol) ccount++; } if (ccount==4) return(true); } if((3-ii)==kk) { ccount=0; for (ll=0; ll<4; ll++) { if(Fld[3-ll][jj][ll]==ccol) ccount++; } if (ccount==4) return(true); } if(jj==ii) { ccount=0; for (ll=0; ll<4; ll++) { if(Fld[ll][ll][kk]==ccol) ccount++; } if (ccount==4) return(true); } if((3-jj)==ii) { ccount=0; for (ll=0; ll<4; ll++) { if(Fld[ll][3-ll][kk]==ccol) ccount++; } if (ccount==4) return(true); } if((ii==jj)&&(jj==kk)) { ccount=0; for (ll=0; ll<4; ll++) { if(Fld[ll][ll][ll]==ccol) ccount++; } if (ccount==4) return(true); } if((ii==kk)&&((3-jj)==kk)) { ccount=0; for (ll=0; ll<4; ll++){ if (Fld[ll][3-ll][ll]==ccol) ccount++; } if (ccount==4) return(true);} if ((ii==jj)&&(jj==(3-kk))) { ccount=0; for (ll=0; ll<4;ll++) { if (Fld[ll][ll][3-ll]==ccol) ccount++; } if (ccount==4)return(true); } if (((3-ii)==kk)&&(jj==kk)) { ccount=0; for(ll=0; ll<4; ll++) { if (Fld[3-ll][ll][ll]==ccol) ccount++; } if(ccount==4) return(true); } return(false);}function Select(ii, jj){ I_Sel=ii; J_Sel=jj; XMouseOver=ScreenFld[ii][jj][0];YMouseOver=ScreenFld[ii][jj][1]; NeedBallDown=4;}function Clicked(xx, yy){ if (IsOver) return; if (NeedBallDown>0) return; MouseOut();MouseOver(xx, yy); if (XMouseOver>=0) NeedBallDown=4;window.document.OptionsForm.Moves.focus();window.document.OptionsForm.Moves.blur();} function MouseOver(xx, yy){ if (IsOver) return; if (XMouseOver>=0) return; if((((MoveCount+Start0)%2==1)&&(IsPlayer[0]))||(((MoveCount+Start0)%2==0)&&(IsPlayer[1]))) { if(NeedBallDown==0) { for (ii=0; ii<4; ii++) { for (jj=0; jj<4;jj++) { if((ScreenFld[ii][jj][0]==xx)&&(ScreenFld[ii][jj][1]==yy)) { if(Fld[ii][jj][3]==0) { if ((MoveCount+Start0)%2==1)window.document.images[13*yy+xx].src = Pic[1].src; elsewindow.document.images[13*yy+xx].src = Pic[3].src; XMouseOver=xx;YMouseOver=yy; I_Sel=ii; J_Sel=jj; } } } } } }}function MouseOut(){ if (IsOver) return; if (XMouseOver>=0) { if (NeedBallDown==0) {for (ii=0; ii<4; ii++) { for (jj=0; jj<4; jj++) { if((ScreenFld[ii][jj][0]==XMouseOver)&&(ScreenFld[ii][jj][1]==YMouseOver))window.document.images[13*YMouseOver+XMouseOver].src =Pic[2+Fld[ii][jj][3]].src; } } XMouseOver=-1; } }} function RefreshPic(ii, jj, kk){ var xx=ScreenFld[ii][jj][0]; var yy=ScreenFld[ii][jj][1];window.document.images[13*(yy+3-kk)+xx].src =Pic[2+Fld[ii][jj][kk]].src;}function RefreshScreen(){ var ii, jj, kk, xx, yy; for (ii=0; ii<13; ii++) { for (jj=0;jj<13; jj++) window.document.images[13*ii+jj].src = Pic[0].src; }for (ii=0; ii<4; ii++) { for (jj=0; jj<4; jj++) { if (RotAng==0){ xx=3*ii+jj; yy=9-2*jj+ii; } if (RotAng==1) { xx=3*ii+3-jj;yy=9-2*jj+3-ii; } if (RotAng==2) { xx=3*(3-jj)+ii; yy=9-2*ii+(3-jj); }if (RotAng==3) { xx=3*(3-jj)+3-ii; yy=9-2*ii+3-(3-jj); } if (RotAng==4){ xx=3*(3-ii)+(3-jj); yy=9-2*(3-jj)+(3-ii); } if (RotAng==5) {xx=3*(3-ii)+3-(3-jj); yy=9-2*(3-jj)+3-(3-ii); } if (RotAng==6) {xx=3*jj+(3-ii); yy=9-2*(3-ii)+jj; } if (RotAng==7) { xx=3*jj+3-(3-ii);yy=9-2*(3-ii)+3-jj; } ScreenFld[ii][jj][0]=xx;ScreenFld[ii][jj][1]=yy-3; for (kk=0; kk<4; kk++)window.document.images[13*(yy-kk)+xx].src = Pic[2+Fld[ii][jj][kk]].src;} } window.document.OptionsForm.Moves.value=MoveCount;}function Resize(){ if(navigator.appName == "Netscape") history.go(0);}// End --></script><!--    This script downloaded from www.JavaScriptBank.com    Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->


HTML
<BODY onResize="javascript:Resize()"><table noborder cellpadding=10 cellspacing=0 width=650heigth=390><tr height=100%> <td width=60%> <table bordercellpadding=10 cellspacing=0 bgcolor=#FFFFCCwidth=100%><tr><td> <table noborder cellpadding=0cellspacing=0><tr><td> <scriptlanguage="JavaScript"> document.open("text/plain"); for (j=0; j <13; j++) { for (i=0; i < 13; i++) document.write("<a href=\"javascript:Clicked("+i+","+j+")\" onMouseOver=\"MouseOver("+i+","+j+")\" onMouseOut=\"MouseOut()\"><IMG src=\"tt3d_0.gif\" border=0></a>"); document.writeln("<BR>"); }document.close(); </script> </td></tr></table></td></tr></table> </td> <tdwidth=40%><form name="OptionsForm"> <table nobordercellpadding=0 cellspacing=0 width=100%><tr><td> </td></tr> <tr><td><table border cellpadding=2 cellspacing=0 width=100%><tr><td><input type=radio name="Red" checked value="Red:Player" onClick="javascript:SetOption(0,0)"> Red: Player</td></tr> <tr><td><input type=radioname="Red" value="Red: Computer"onClick="javascript:SetOption(0,1)"> Red: Computer</td></tr> <tr><td> Level:<input type=radio name="RedLevel" value="1"onClick="javascript:SetLevel(0,1)">1 <input type=radioname="RedLevel" checked value="2"onClick="javascript:SetLevel(0,2)">2 <input type=radioname="RedLevel" value="3" onClick="javascript:SetLevel(0,3)">3<input type=radio name="RedLevel" value="4"onClick="javascript:SetLevel(0,4)">4 </td></tr></table> </td></tr><tr><td> </td></tr> <tr><td><table border cellpadding=2 cellspacing=0 width=100%><tr><td><input type=radio name="Blue" value="Blue:Player" onClick="javascript:SetOption(1,0)"> Blue: Player</td></tr> <tr><td><input type=radioname="Blue" checked value="Blue: Computer"onClick="javascript:SetOption(1,1)"> Blue: Computer</td></tr> <tr><td> Level:<input type=radio name="BlueLevel" value="1"onClick="javascript:SetLevel(1,1)">1 <input type=radioname="BlueLevel" value="2" onClick="javascript:SetLevel(1,2)">2<input type=radio name="BlueLevel" checked value="3"onClick="javascript:SetLevel(1,3)">3 <input type=radioname="BlueLevel" value="4" onClick="javascript:SetLevel(1,4)">4</td></tr> </table> </td></tr><tr><td> </td></tr> <tr><td><table border cellpadding=2 cellspacing=0 width=100%><tr><td width=50%><input type=radio name="Start" checkedvalue="Red" onClick="javascript:SetOption(2,1)"> Red begins</td> <td><input type=radio name="Start"value="Blue" onClick="javascript:SetOption(2,0)"> Blue begins</td></tr> </table> </td></tr><tr><td> </td></tr> <tr><td><table border cellpadding=2 cellspacing=0 width=100%><tr><td width=30% align=center><input type=button value="<-"width=60 style="width:60"onClick="javascript:TurnLeft()"></td> <td width=40%align=center><input type=button value="NEW" width=80style="width:80" onClick="javascript:Init()"></td> <tdwidth=30% align=center><input type=button value="->" width=60style="width:60" onClick="javascript:TurnRight()"></td></tr></table> </td></tr><tr><td> </td></tr> <tr><td><table border cellpadding=2 cellspacing=0 width=100%><tr><td width=40% align=center><input type=button value="<<"width=80 style="width:80" onClick="javascript:Back()"></td><td width=20% align=center><input size=3name="Moves"></td> <td width=40% align=center><inputtype=button value=">>" width=80 style="width:80"onClick="javascript:Replay()"></td> </tr></table></td></tr> </table> </form></td></tr></table><script language="JavaScript">Init();setInterval("Timer()",400);</script></body><!--    This script downloaded from www.JavaScriptBank.com    Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->


Files
http://javascriptbank.com/javascript/game/TicTac_3D/tt3d_0.gifhttp://javascriptbank.com/javascript/game/TicTac_3D/tt3d_1.gifhttp://javascriptbank.com/javascript/game/TicTac_3D/tt3dblue.gifhttp://javascriptbank.com/javascript/game/TicTac_3D/tt3dred.gif