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Tic tac toe: 3 steps 2 © JavaScriptBank.comTry your luck at an interactive game of good old tic-tac-toe.

Full version: jsB@nk » Game » Tic tac toe » Tic tac toe: 3 steps 2
URL: https://www.javascriptbank.com/tic-tac-toe-3-steps.html



JavaScript
<SCRIPT>//if IE4/NS6, apply styleif (document.all||document.getElementById){document.write('<style>.tictac{')document.write('width:50px;height:50px;')document.write('}</style>')}var sqr1var sqr2var sqr3var sqr4var sqr5var sqr6var sqr7var sqr8var sqr9var sqr1T = 0var sqr2T = 0var sqr3T = 0var sqr4T = 0var sqr5T = 0var sqr6T = 0var sqr7T = 0var sqr8T = 0var sqr9T = 0var moveCount = 0var turn = 0var mode = 1function vari(){sqr1 = document.tic.sqr1.valuesqr2 = document.tic.sqr2.valuesqr3 = document.tic.sqr3.valuesqr4 = document.tic.sqr4.valuesqr5 = document.tic.sqr5.valuesqr6 = document.tic.sqr6.valuesqr7 = document.tic.sqr7.valuesqr8 = document.tic.sqr8.valuesqr9 = document.tic.sqr9.value}function check(){  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")  {    alert("You Win!")    reset()  }   else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")  {    alert("You Win!")    reset()  }   else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")  {    alert("You Win!")    reset()  }  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")  {    alert("You Win!")    reset()  }  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")  {    alert("You Win!")    reset()  }  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")  {    alert("You Win!")    reset()  }  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")  {    alert("You Win!")    reset()  }  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")  {    alert("You Win!")    reset()  }  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")  {    alert("You Win!")    reset()  }  else  {    winCheck()    check2()    drawCheck()    } }function check2(){  vari()  drawCheck()  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")  {    alert("You Lose!")    reset()  }   else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")  {    alert("You Lose!")    reset()  }   else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")  {    alert("You Lose!")    reset()  }  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")  {    alert("You Lose!")    reset()  }  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")  {    alert("You Lose!")    reset()  }  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")  {    alert("You Lose!")    reset()  }  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")  {    alert("You Lose!")    reset()  }  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")  {    alert("You Lose!")    reset()  }  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")  {    alert("You Lose!")    reset()  }}function player1Check(){  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")  {    alert("Player 1 wins!")    reset()  }   else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")  {    alert("Player 1 wins!")    reset()  }   else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")  {    alert("Player 1 wins!")    reset()  }  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")  {    alert("Player 1 wins!")    reset()  }  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")  {    alert("Player 1 wins!")    reset()  }  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")  {    alert("Player 1 wins!")    reset()  }  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")  {    alert("Player 1 wins!")    reset()  }  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")  {    alert("Player 1 wins!")    reset()  }  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")  {    alert("Player 1 wins!")    reset()  }  else  {    player2Check()    drawCheck()    } }function player2Check(){  vari()  drawCheck()  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")  {    alert("Player 2 wins!")    reset()  }   else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")  {    alert("Player 2 wins!")    reset()  }   else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")  {    alert("Player 2 wins!")    reset()  }  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")  {    alert("Player 2 wins!")    reset()  }  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")  {    alert("Player 2 wins!")    reset()  }  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")  {    alert("Player 2 wins!")    reset()  }  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")  {    alert("Player 2 wins!")    reset()  }  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")  {    alert("Player 2 wins!")    reset()  }  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")  {    alert("Player 2 wins!")    reset()  }}function drawCheck(){  vari()  moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T   if(moveCount == 9)  {    reset()    alert("Draw")   }}function winCheck(){  check2()  if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1)  {    document.tic.sqr3.value = " O "    sqr3T = 1;    turn = 0;  }  else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1)  {    document.tic.sqr1.value = " O "    sqr1T = 1;    turn = 0;  }  else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1)  {    document.tic.sqr6.value = " O "    sqr6T = 1;    turn = 0;  }  else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1)  {    document.tic.sqr4.value = " O "    sqr4T = 1;    turn = 0;  }  else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1)  {    document.tic.sqr9.value = " O "    sqr9T = 1;    turn = 0;  }  else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1)  {    document.tic.sqr7.value = " O "    sqr7T = 1;    turn = 0;  }  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)  {    document.tic.sqr9.value = " O "    sqr9T = 1;    turn = 0;  }  else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1)  {    document.tic.sqr1.value = " O "    sqr1T = 1;    turn = 0;  }  else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1)  {    document.tic.sqr7.value = " O "    sqr7T = 1;    turn = 0;  }  else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1)  {    document.tic.sqr3.value = " O "    sqr3T = 1;    turn = 0;  }  else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1)  {    document.tic.sqr2.value = " O "    sqr2T = 1;    turn = 0;  }  else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1)  {    document.tic.sqr5.value = " O "    sqr5T = 1;    turn = 0;  }  else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1)  {    document.tic.sqr8.value = " O "    sqr8T = 1;    turn = 0;  }  else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1)  {    document.tic.sqr4.value = " O "    sqr4T = 1;    turn = 0;  }  else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1)  {    document.tic.sqr5.value = " O "    sqr5T = 1;    turn = 0;  }  else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1)  {    document.tic.sqr6.value = " O "    sqr6T = 1;    turn = 0;  }  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)  {    document.tic.sqr9.value = " O "    sqr9T = 1;    turn = 0;  }  else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1)  {    document.tic.sqr1.value = " O "    sqr1T = 1;    turn = 0;  }  else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1)  {    document.tic.sqr2.value = " O "    sqr2T = 1;    turn = 0;  }  else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1)  {    document.tic.sqr3.value = " O "    sqr3T = 1;    turn = 0;  }  else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1)  {    document.tic.sqr7.value = " O "    sqr7T = 1;    turn = 0;  }  else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1)  {    document.tic.sqr8.value = " O "    sqr8T = 1;    turn = 0;  }  else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1)  {    document.tic.sqr9.value = " O "    sqr9T = 1;    turn = 0;  }  else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1)  {    document.tic.sqr5.value = " O "    sqr5T = 1;    turn = 0;  }  else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1)  {    document.tic.sqr5.value = " O "    sqr5T = 1;    turn = 0;  }  else  {    computer()  }  check2()}function computer(){  check2()  if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1)  {    document.tic.sqr3.value = " O "    sqr3T = 1;    turn = 0;  }  else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1)  {    document.tic.sqr1.value = " O "    sqr1T = 1;    turn = 0;  }  else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1)  {    document.tic.sqr6.value = " O "    sqr6T = 1;    turn = 0;  }  else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1)  {    document.tic.sqr4.value = " O "    sqr4T = 1;    turn = 0;  }  else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1)  {    document.tic.sqr9.value = " O "    sqr9T = 1;    turn = 0;  }  else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1)  {    document.tic.sqr7.value = " O "    sqr7T = 1;    turn = 0;  }  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)  {    document.tic.sqr9.value = " O "    sqr9T = 1;    turn = 0;  }  else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1)  {    document.tic.sqr1.value = " O "    sqr1T = 1;    turn = 0;  }  else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1)  {    document.tic.sqr7.value = " O "    sqr7T = 1;    turn = 0;  }  else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1)  {    document.tic.sqr3.value = " O "    sqr3T = 1;    turn = 0;  }  else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1)  {    document.tic.sqr2.value = " O "    sqr2T = 1;    turn = 0;  }  else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1)  {    document.tic.sqr5.value = " O "    sqr5T = 1;    turn = 0;  }  else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1)  {    document.tic.sqr8.value = " O "    sqr8T = 1;    turn = 0;  }  else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1)  {    document.tic.sqr4.value = " O "    sqr4T = 1;    turn = 0;  }  else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1)  {    document.tic.sqr5.value = " O "    sqr5T = 1;    turn = 0;  }  else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1)  {    document.tic.sqr6.value = " O "    sqr6T = 1;    turn = 0;  }  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)  {    document.tic.sqr9.value = " O "    sqr9T = 1;    turn = 0;  }  else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1)  {    document.tic.sqr1.value = " O "    sqr1T = 1;    turn = 0;  }  else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1)  {    document.tic.sqr2.value = " O "    sqr2T = 1;    turn = 0;  }  else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1)  {    document.tic.sqr3.value = " O "    sqr3T = 1;    turn = 0;  }  else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1)  {    document.tic.sqr7.value = " O "    sqr7T = 1;    turn = 0;  }  else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1)  {    document.tic.sqr8.value = " O "    sqr8T = 1;    turn = 0;  }  else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1)  {    document.tic.sqr9.value = " O "    sqr9T = 1;    turn = 0;  }  else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1)  {    document.tic.sqr5.value = " O "    sqr5T = 1;    turn = 0;  }  else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1)  {    document.tic.sqr5.value = " O "    sqr5T = 1;    turn = 0;  }  else  {    AI()  }  check2()}function AI(){  vari()  if(document.tic.sqr5.value == "     " && turn == 1)  {    document.tic.sqr5.value = " O "    turn = 0    sqr5T = 1  }  else if(document.tic.sqr1.value == "     " && turn == 1)  {    document.tic.sqr1.value = " O "    turn = 0    sqr1T = 1  }  else if(document.tic.sqr9.value == "     " && turn == 1)  {    document.tic.sqr9.value = " O "    turn = 0    sqr9T = 1  }  else if(document.tic.sqr6.value == "     " && turn == 1)  {    document.tic.sqr6.value = " O "    turn = 0    sqr6T = 1  }  else if(document.tic.sqr2.value == "     " && turn == 1)  {    document.tic.sqr2.value = " O "    turn = 0    sqr2T = 1  }  else if(document.tic.sqr8.value == "     " && turn == 1)  {    document.tic.sqr8.value = " O "    turn = 0    sqr8T = 1  }  else if(document.tic.sqr3.value == "     " && turn == 1)  {    document.tic.sqr3.value = " O "    turn = 0    sqr3T = 1  }  else if(document.tic.sqr7.value == "     " && turn == 1)  {    document.tic.sqr7.value = " O "    turn = 0    sqr7T = 1  }  else if(document.tic.sqr4.value == "     " && turn == 1)  {    document.tic.sqr4.value = " O "    turn = 0    sqr4T = 1  }  check2()}function reset(){  document.tic.sqr1.value = "     "  document.tic.sqr2.value = "     "  document.tic.sqr3.value = "     "  document.tic.sqr4.value = "     "  document.tic.sqr5.value = "     "  document.tic.sqr6.value = "     "  document.tic.sqr7.value = "     "  document.tic.sqr8.value = "     "  document.tic.sqr9.value = "     "  sqr1T = 0  sqr2T = 0  sqr3T = 0  sqr4T = 0  sqr5T = 0  sqr6T = 0  sqr7T = 0  sqr8T = 0  sqr9T = 0  vari()  turn = 0  moveCount = 0}function resetter(){  reset()}</SCRIPT><!--    This script downloaded from www.JavaScriptBank.com    Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->


HTML
<FORM name=tic><P align=center><INPUT class=tictac onclick="if(document.tic.sqr1.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == '     ' &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()" type=button value="     " name=sqr1> <INPUT class=tictac onclick="if(document.tic.sqr2.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == '     ' &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()" type=button value="     " name=sqr2> <INPUT class=tictac onclick="if(document.tic.sqr3.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == '     ' &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()" type=button value="     " name=sqr3><BR><INPUT class=tictac onclick="if(document.tic.sqr4.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == '     ' &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()" type=button value="     " name=sqr4> <INPUT class=tictac onclick="if(document.tic.sqr5.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == '     ' &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()" type=button value="     " name=sqr5> <INPUT class=tictac onclick="if(document.tic.sqr6.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == '     ' &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()" type=button value="     " name=sqr6><BR><INPUT class=tictac onclick="if(document.tic.sqr7.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == '     ' &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()" type=button value="     " name=sqr7> <INPUT class=tictac onclick="if(document.tic.sqr8.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == '     ' &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()" type=button value="     " name=sqr8> <INPUT class=tictac onclick="if(document.tic.sqr9.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == '     ' &amp;&amp; turn == 1 &amp;&amp; mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == '     ' &amp;&amp; turn == 0 &amp;&amp; mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()" type=button value="     " name=sqr9> </P></FORM><!--    This script downloaded from www.JavaScriptBank.com    Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->