Everyone knows Javascript doesn’t have classes. Thankfully most Javascript programmers are very good at playing pretend.
Because so many people attempt to introduce a classical structure to
their Javscript code, I figure I’ll share some of my findings. Below is
one way of allowing a base class function to copy an instance of a
subclass while maintaining proper type.
Let’s say we have an Animal class and we subclass it to create a Cat
class. We also want the Animal class to have a clone() method that will
return work with its subclasses. That is, if I clone a Cat, I want
“instanceof Cat” and “instanceof Animal” to both be true.
Let’s make the classes real quick. Here’s an Animal:
function Animal() {
// animal stuff
}
// All of Animal's methods will go into its prototype
Animal.prototype = {
saySomething: function() {
return "I am an animal!";
},
copy: function() {
var newcopy;
if (this.subConstructor) {
newcopy = new this.subConstructor;
} else {
newcopy = new Animal();
}
// maybe copy over other values
return newcopy;
}
};
And then the Cat. Typically the easiest way to make a Javascript
function be a “subclass” of another function is to set the prototype of
the subclass equal to “new baseclass.” With cat we’ll go a little
further and also save the constructor.
Cat:
function Cat() {
this.constructor(); // call animal's constructor
// cat stuff
}
// Save the cat's constructor, replace Cat's prototype and constructor
// Then restore cat's constructor as subConstructor
var con = Cat.prototype.constructor;
Cat.prototype = new Animal();
Cat.prototype.constructor = Animal;
Cat.prototype.subConstructor = con
// override the saySomething function
Cat.prototype.saySomething = function() {
return "Meow!";
};
There you have it. Cats created this way will be “instanceof Cat” and
“instanceof Animal”, and so will their clones. We should of course make
tests to see, and lucky for us all of them check out OK:
// some tests and their results in the comment
var c = new Cat();
console.log(c instanceof Animal); // true
console.log(c instanceof Cat); // true
console.log(c.saySomething()); // "Meow!"
var a = new Animal();
console.log(a instanceof Animal); // true
console.log(a instanceof Cat); // false
console.log(a.saySomething()); // "I am an animal!"
var copyCat = c.copy();
console.log(copyCat instanceof Animal); // true
console.log(copyCat instanceof Cat); // true
console.log(copyCat.saySomething()); // "Meow!"
var copyAnimal = a.copy();
console.log(copyAnimal instanceof Animal); // true
console.log(copyAnimal instanceof Cat); // false
console.log(copyAnimal.saySomething()); // "I am an animal!"
You might want to use the four lines needed for subclassing elsewhere
so its a good idea to stuff them into a function that you’d put in a
utility class/var somewhere. So we could make:
function derive(base, sub) {
var con = sub.prototype.constructor;
sub.prototype = new base();
sub.prototype.constructor = base;
sub.prototype.subConstructor = con
}
And then making a clone-able subclass would be as easy as calling derive after each constructor:
function Cat() {
this.constructor(); // call animal's constructor
// cat stuff
}
derive(Animal, Cat);
// override the saySomething function
Cat.prototype.saySomething = function() {
return "Meow!";
};
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