17 JavaScript Frameworks for Cool Animation effects

With the effects about animation, motion on the web pages, we'll have to spend a lot of effort and time to create from the first. However, with the stronger support from the JavaScript frameworks, we will spend less than. This JavaScript article shows you a list of 17 JavaScript frameworks that they are built mainly for animations.

If you're still interested in the JavaScript frameworks, you can see more about:
- Top 10 JavaScript Frameworks by Google, Yahoo, Bing
- MooTools: a Compact JavaScript Framework
- 10 Tiptop Animations with JavaScript Framework


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Relates:
- Top 10 JavaScript Frameworks by Google, Yahoo, Bing
- MooTools: a Compact JavaScript Framework
- 10 Tiptop Animations with JavaScript Framework

JavaScript is the one of the most utilized and popular programming language, because a large majority of the browsers are compatible with it. In addition, JavaScript has become very popular, very quickly, because it is uncomplicated, straightforward, and has a wide-range of capabilities. Flash, on the other hand, requires the installation of Flash player, it is not compatible with all browers, and has problems with accessibility, though Flash allows for great animation. However, many developers, myself included, prefer using JavaScript to make animations because JavaScript is light weight and even if it is disabled the content will remain accessibile. Here are some examples of Javascript animation frameworks that are really worth checking out! Enjoy!

Animator.js

It's a general purpose library for creating animated transitions between two states. It's small, flexible, and allows you to use CSS as a language to define the animation states.

Burst Engine

The Burst Engine is an OpenSource vector animation engine for the HTML5 Canvas Element. Burst provides similar web functionality to Flash and contains a layer based animation system like After Effects. Burst uses a very light-weight JavaScript frame, meaning your animations will download un-noticeably quick and can be controlled using very simple JavaScript methods.

Canvas 3D

The Canvas 3D JS Libary (C3DL) is a javascript library that will make it easier to write 3D applications using canvas 3d. It will provide a set of math, scene, and 3d object classes to make the canvas more accessible for developers that want to develop 3D content in browser but do not want to have to deal in depth with the 3D math needed to make it work.

Facebook Animation Library

FBJS exposes a powerful animation library which gives developers an easy way to improve their user interface with a line of code or two. All animations are CSS based, so a working knowledge of CSS will really help you out here. An open-source version of FBJS Animation that will work on pages outside of Facebook.

$fx()

fx() is a tiny, self-contained Javascript library for animating HTML elements. It doesn't require any other library to function and [should] play well with any other libraries you are using (Prototype, JQuery, Moo tools, etc.)

Glimmer

Glimmer allows you to easily create interactive elements on your web pages by harnessing the power of the jQuery library. Without having to hand-craft your JavaScript code, you can use Glimmer's wizards to generate jQuery scripts for common interactive scenarios. Glimmer also has an advanced mode, providing a design surface for creating jQuery effects based on your existing HTML and CSS.

GX

GX is a full-featured, cross-browser, super-tiny (10kb uncompressed) Javascript Animations Framework. Using GX you can create complex animations working with every w3c CSS property.

jsAnim

jsAnim is a powerful, yet easy to use library for adding impressive animations to websites, without sacrificing standards or accessibility. Weighing in at just under 25 kilobytes, jsAnim packs a lot of punch for such a little application.

JSTweener

JSTweener is tween library for JavaScript.

moo.fx

Moo.fx is a superlightweight, ultratiny, megasmall javascript effects library, to be used with prototype.js or the mootools framework.

It's very easy to use, blazing fast, cross-browser, standards compliant, provides controls to modify any CSS property of any HTML element, including colors, with builtin checks that won't let a user break the effect with multiple, crazy clicks. Optimized to make you write the lesser code possible, the new moo.fx is so modular you can create any kind of effect with it.

Pixastic

Pixastic is a JavaScript library which allows you to perform a variety of operations, filters and fancy effects on images using just a bit of JavaScript.

Processing.js

Processing.js is an open programming language for people who want to program images, animation, and interactions for the web without using Flash or Java applets. Processing.js uses Javascript to draw shapes and manipulate images on the HTML5 Canvas element. The code is light-weight, simple to learn and makes an ideal tool for visualizing data, creating user-interfaces and developing web-based games.

Raphael

Raphaël is a small JavaScript library that should simplify your work with vector graphics on the web. If you want to create your own specific chart or image crop and rotate widget, for example, you can achieve it simply and easily with this library.

Raphaël uses the SVG W3C Recommendation and VML as a base for creating graphics. This means every graphical object you create is also a DOM object, so you can attach JavaScript event handlers or modify them later. Raphaël's goal is to provide an adapter that will make drawing vector art compatible cross-browser and easy.

script.aculo.us

script.aculo.us provides you with easy-to-use, cross-browser user interface JavaScript libraries to make your web sites and web applications fly.

Scriptio.us

Scriptio is an open source framework for presenting animations and educational content in a rich online experience. Featuring an easy-to-learn scripting language for fast prototyping and production-quality development, Scriptio is designed for rich Web 2.0 applications.

Scripty2

scripty2 is a powerful, flexible JavaScript framework to help you write your own delicious visual effects & user interfaces

xAnimation

Using xAnimation is easy. Create an xAnimation object and call one of the animation methods. You can then use the pause/resume methods. The init/run methods and the xAnimation properties are documented here to help you write your own animation methods. xAnimation provides an animation "engine" which supports up to three axes of animation, multiple acceleration types and an onEnd handler. The onEnd handler can return true to cause the animation to repeat. It supports a bounce-back feature. Acceleration is implemented as an array of functions so it is easy to add custom acceleration types.

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