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If you have written a bit of JavaScript, you certainly have heard the word prototype.
Prototype is not only a JavaScript library, but also a key concept of
JavaScript, which we will explore in depth today, without making your
head spin.
(Almost) every object in JavaScript (where everything is an object, even functions) has an internal prototype
property, which points in fact to a prototype object. When a method or
property is missing on an object, it is searched on its prototype, and
if not found on the prototype's prototype, and so on. the last object of
the chain usually is Object.prototype.
Sometimes the prototype is exposed with the __proto__ property, although this is not part of the standard. According to the EcmaScript specification, it is a private property.
What you access with MyClass.prototype is instead a different thing. When you instance an object with new MyClass(), the object will its __proto__ set to MyClass.prototype; but MyClass.prototype is not in the prototype chain of MyClass. Its __proto__ instead is likely to be Function.prototype, since classes in JavaScript are defined as functions.
Only functions in JavaScript have this public property, which in fact can only be used for the valorization of the internal __proto__ of objects created by these functions.
A cool (but also dangerous) thing is that a reference is kept to MyClass.prototype, so you can add methods that work on *this* to MyClass.prototype later, and they will show up on every instance of MyClass, being shared by all of them.
Of course, since MyClass.prototype is an object just like everything else, its chain ultimately falls back to Object.prototype.
To implement classical inheritance, you have to leverage the prototype chains. Since properties and methods are searched on an object's __proto__, if you want it to inherit from another object you have to modify the prototype of its class (you can't modify __proto__).
Each instance of Dog now will inherit member fields from the new Animal() and consequently from Object.prototype.
This prototype chain can be technically extended as long as you want, each time by setting the prototype of the subclass equal to an object of the parent class. Of course from you should be wary of endless hierarchies.
This is the full code implementing these examples.
01.
TestCase(
"playing with object prototypes in JavaScript"
, {
02.
"test object literals have natural prototype"
:
function
() {
03.
var
anObject = {};
04.
assertEquals(Object.prototype.toString, anObject.toString);
05.
},
06.
"test constructors have public prototype property"
:
function
() {
07.
function
MyClass() {};
08.
assertNotUndefined(MyClass.prototype);
09.
},
10.
"test objects do not have public prototype property"
:
function
() {
11.
var
anObject = {};
12.
assertUndefined(anObject.prototype);
13.
},
14.
"test objects created with a constructor has constructor property"
:
function
() {
15.
function
MyClass() {};
16.
var
anObject =
new
MyClass();
17.
assertTrue(anObject
instanceof
MyClass);
18.
assertEquals(MyClass, anObject.constructor);
19.
assertEquals(MyClass.prototype, anObject.__proto__);
20.
},
21.
"test objects created with a constructor inherit from Object"
:
function
() {
22.
function
MyClass() {};
23.
var
anObject =
new
MyClass();
24.
assertEquals(Object.prototype.toString, anObject.toString);
25.
},
26.
"test the prototype chain goes from instance to constructor"
:
function
() {
27.
function
MyClass() {};
28.
var
anObject =
new
MyClass();
29.
MyClass.prototype.doSomething =
function
() {};
30.
assertEquals(MyClass.prototype.doSomething, anObject.doSomething);
31.
},
32.
"test the prototype chain goes also to Object"
:
function
() {
33.
function
MyClass() {};
34.
var
anObject =
new
MyClass();
35.
Object.prototype.doSomethingElse =
function
() {};
36.
assertEquals(Object.prototype.doSomethingElse, anObject.doSomethingElse);
37.
},
38.
"test inheritance can be built by substituting prototypes with an object of the parent class"
:
function
() {
39.
function
Animal() {};
40.
Animal.prototype.eat =
function
() {
return
'Yum'
; };
41.
function
Dog() {};
42.
Dog.prototype =
new
Animal();
43.
Dog.prototype.bark =
function
() {
return
'Arf'
; };
44.
Dog.prototype.constructor = Dog;
45.
var
lassie =
new
Dog();
46.
assertTrue(lassie
instanceof
Dog);
47.
assertEquals(
'Arf'
, lassie.bark());
48.
assertTrue(lassie
instanceof
Animal);
49.
assertEquals(
'Yum'
, lassie.eat());
50.
assertEquals(Dog.prototype, lassie.__proto__);
51.
assertEquals(Animal.prototype, Dog.prototype.__proto__);
52.
},
53.
"test
N levels of inheritance can be obtained by making each prototype an
object which properties are inferred from parent prototype"
:
function
() {
54.
function
establishInheritance(childClass, parentClass) {
55.
childClass.prototype =
new
parentClass();
56.
childClass.prototype.constructor = childClass;
57.
};
58.
59.
function
Animal() {};
60.
Animal.prototype.eat =
function
() {
return
'Yum'
; };
61.
62.
function
Dog() {};
63.
establishInheritance(Dog, Animal);
64.
Dog.prototype.bark =
function
() {
return
'Arf'
; };
65.
66.
function
Collie() {};
67.
establishInheritance(Collie, Dog);
68.
69.
var
lassie =
new
Collie();
70.
71.
assertTrue(lassie
instanceof
Collie);
72.
assertTrue(lassie
instanceof
Dog);
73.
assertTrue(lassie
instanceof
Animal);
74.
// inherits up to upmost class
75.
assertEquals(
'Yum'
, lassie.eat());
76.
77.
assertEquals(Collie.prototype, lassie.__proto__);
78.
assertEquals(Dog.prototype, Collie.prototype.__proto__);
79.
assertEquals(Animal.prototype, Dog.prototype.__proto__);
80.
}
81.
});
82.
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